I'm back!


I'm back!   I took a little break, then I was down with Covid  (it sucked, I don't recommend it), and then I was traveling for a few weeks, so not much has happened in a while.  

I did manage to put out a Striple sound effects update while was traveling, since that was mostly writing code and not really rendering much of anything.   Next up: adding voices to Striple. Most of the code is actually done, but I still need to create all the voice content for all the players, so that might take a bit.  I'm also adding some extra undressing poses to Candy's lingerie outfit so she can be featured on Striple, but those will go into CSP as well so you all can look forward to those.



Meanwhile, I still have a lot of work to do on a beach outfit for Vivian that she sadly won't be able to show off before summer is over, but hey, it's beach weather all year round here in California!  Then halloween will be upon us, and I'll have to look at either beefing up Sandra's witch outfit, or coming up with a sexy new costume for someone. That's coming up fast, so probably the former.

Code-wise, I think the game is pretty much where it should be.  I don't have any major features left I am looking to add at this point, but Stripe has been asking for some extra sound effect hooks, so that's probably next. 

With both Striple and CSP nearing completion feature-wise, I'm also thinking about what my next project might be. I have a few ideas but so far no clear winner.


Meanwhile,  Stripe is still contributing content. (Thanks!)  Those new backyard sets are pretty nice. Check them out if you haven't.

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For anyone who is wondering about the speech hooks, I felt that there were a couple of sets missing that would add flavor to the game. The first set was an Undressing set, similar to the PawnClothes set. These lines pop up in the classic mode where an opponent pawns an item of clothing, but there is nothing like these in the streamlined mode. I thought that having an opponent announce what item they are removing would help with immersion a little. Of course, these same hooks could be included in the classic version as well. The second, and much smaller, set of hooks is a set for the ladies to taunt a player when they lose the game. As it stands, there is only a set of WatchUndress hooks for when a player loses any item. This means, by necessity, they are somewhat bland and non-specific. For this I proposed an additional WatchLoseGame hook set for when the player finally loses their last item. However, on further thought, I realized that those hooks might need a minor tweek for them to work properly. because the taunting would be different depending on whether the player's avatar is male or female. So it might require a WatchLoseGameMale and WatchLoseGameFemale pair of hooks? With an additional line in the opponent properties file stating gender? Therefore, the male player avatars would have a Gender=Male line, and the female opponent files would have a Gender=Female line. That way, CSP could easily identify the gender of avatar being used by the player, if they are using one of the opponents as their avatar. Thinking more long term, and in the name of diversity, it might also serve a use if someone decides to create male opponent packs, or maybe packs featuring couples, as the original Strip Poker Pro series did.

So, they were my thoughts, and I thank Eldricus for his patience in listening to me whine at him for these things :-) I'm sure that I'm missing other speech hook sets though.  

Thanks for the update! I ran into my own medical woes last week, which has delayed Elena, but she's almost done now. Just a couple more undressing renders, the composites, and a couple of extra voice files left to go.