California Strip Poker 1.13 released!
California Strip Poker » Devlog
California Strip Poker 1.13 is released and available for download.
This release contains some enhancements to the "add-a-player" feature, some bug fixes, and a new outfit for Rosie in the bedroom.
- You can now swap between defeated players by right-clicking on their portraits when more than 4 players are in the game.
- Added a new outfit for Rosie in the bedroom, with a finale.
- Extra players no longer will overlap with other finale players in composite shots
- Defeated players are no longer dealt cards (this avoids running out of cards when adding many players)
- Vivian's fairy character now has alternate-position images for all undress levels
- Prevented John's avatar from being a goblin when playing in undefined locations
- Fixed an issue where mulligans occasionally led to auto-folding on the next round
- Fixed one of Crystal's fully undressed composites in the bedroom to no longer hold cards
- Added an alternate position composite for Denise in the bedroom
Files
California Strip Poker 1.13.zip 1.5 GB
Dec 14, 2023
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California Strip Poker
A sexy game of strip poker.
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Comments
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Found one more bug.
Vivian's "Kiss Denise" finale can occupy the same place as Rosie, if Rosie was given priority in the composite image, over Denise.
My guess is the issue here is that this finale was not configured to specify Denise's location as the place it takes.
Another good catch. Setting the finale position to Denise's spot does fix the issue.
But they are taking up two spots, so if anyone was sharing Vivian's spot there would be a problem there instead. Luckily, no one does, so that's good enough for now, and I don't have to implement some fancy logic about people sometimes taking up multiple positions. Denise & Candy's finale in the lounge would definitely have that problem too.
Here's your bug bounty! I'm just getting started with that one so the outfit might change a bit.
Feature request:
Then you have two girls defeated that share the same space on the composite image (and the same secondary space), there is no way to prioritize one over the other to use that space. I think the game will just prioritize one over the other, based on which one was an earlier (or later?) added player.
It would be great if this can be controlled in some way so that regardless of ordering how girls entered the game you can see all possible combinations of composite images.
Heck... I would even be fine if this was random, with the girl showing in front composite space being at 50% one or them and at 50% the other one.
Hmmm add a counter to the finales? And where you have clashing finales, take the one with the lower count, display it, add one to the count? If equal then just random? It would flip flop between the clashing items.
Fixed in the new update: Whoever is higher up in the preview panels now has priority. If you have more than 4 players you can mess around with overflowed players to get the order you want.
Found one bug. Rosie's "Kiss Crystal" finale does not have Crystal set as a partner.
As a side effect, if Crystal is present, the composite image for the finale does not show.
Also, even if I tag that finale to have Crystal as a partner, the composite image would not show. Only when I made Crystal use dresses from a different set (like lounge) would composite in bedroom work.
The finale.partners=crystal property is missing, but only causing some minor issues.
The real problem is there is a bug with the finale position being already taken by Crystal and so it never renders. I'll track it down and fix it.
In the meantime, you can still get the finale composite to show properly by picking Rosie before Crystal when selecting your players.
Or if you're feeling real industrious you can move the finale from Rosie to Crystal which should circumvent the "there's already someone else there" problem.
Awesome!
A wild update appears!